The Toolbox
The toolbox consists of 5 major components. The Sections
palette, Features Palette, Height Editing, Starting Locations, and
Tiles.
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Depending on which tool you have selected, you will
be able to place selections or features on your map, as well as adjust
the heightmap and starting positons for up to 10 players. You can also
choose to display the individual tiles that make up the map.
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The Section Palette is used to place the sections
of your map on the workspace. There are tabs to switch between the many
worlds. Annihilator 1.0 will automatically retrieve any compatible .hpi
tileset archives and make them available to place.
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The Features Palette is used to place features
such as trees, rocks, steamvents and the likes on your map. There are tabs
to switch between the different features of each world. Annihilator 1.0
will automatically find any available features that are in its configurable
path and make them avialable to place on a map.
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The Height Editing tool is used to edit the
height of your map. When creating your maps, sometimes 'seams' between
tiles of different heights occur. You can use the heigt editing tool to
smooth out the seams and make the heights match the graphics. You can also
adjust the sea level , the interval that each click of the mouse will either
increase or decrese the height values, set voids and choose the way the
height tool affects the height values.
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The Starting Positions menu contains circles
with the numbers 1-10 representing each starting player.